Without a doubt, you will have seen everything Crackdown 3 offers elsewhere, but this time it’s cel-shaded and dialled past eleven. There’s no mistake that Terry Crews is the face of Crackdown 3, bringing his trademark musclebound charisma to the role of Jaxon in a story that, to be perfectly fair, struggles to do anything particularly original. ![]() Only Jaxon (or any of the initial 9 agents you choose from) can save the day, by shouting, ground-pounding, and punching cars in half, apparently. An organisation called Terra Nova soon steps in to take over, led by CEO Elizabeth Niemand, and immediately imposes martial law. The Agency’s finest, led by Terry Crews’ enthusiastic and mildly psychotic Commander Jaxon, are attacked in the opening cutscene as a biological weapon detonates over the City, spreading deadly toxins. It all but ignores the misfiring second game, instead presenting what amounts to a straight-up remake of the 2007 original. The weird thing is that it doesn’t seem to care, and is instead stubbornly insistent on making its own fun, cranking the music back up and dancing like there’s no tomorrow. I’d switched bodies two-dozen times, collected 400 of the 750 Agility Orbs on offer, and taken down more bosses in mech suits than I care to remember but – and this is crucial – I’d had a ridiculous amount of fun doing it.Ĭrackdown 3 is, arguably, five years late to its own party, arriving to find that everyone is already leaving, the DJ is bladdered and there’re no sausage rolls left. ![]() By the time the credits rolled on Crackdown 3’s solo campaign, I’d taken my Agent from slim, jump-suit wearing respawn to tank-throwing, heavily-armoured badass via the colourful and bombastic mediums of controlled mayhem and wanton destruction.
0 Comments
Leave a Reply. |